			    TRAVELLER Digest 462

Topics covered in this issue include:

  1) Re: Nobles by "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
  2) RE: Dark Trav by "Bruce Johnson" <JOHNSON@tonic.pharm.arizona.edu>
  3) THe Secret J-6 Route by aswfh@orion.alaska.edu (William F. Hostman)
  4) Goodbye all by David.Hoey@DWNPLAZA.NCOM.nt.gov.au
  5) Re: Fortuity fighter design by Steven Bonneville <bonnevil@itlabs.umn.edu>
  6) Revised Jayhawk and attached craft by "Frances A. McLaughlin" <wwnfam@pipeline.com>
  7) Re: Fortuity fighter design by merrick@Rt66.com (Merrick Burkhardt)
  8) Design & Notes - 700 Mj Laser turret by Michael Bailey <pd82495@wapol.gov.au>
  9) TL-14 7500 Mj Meson Gun + notes by Michael Bailey <pd82495@wapol.gov.au>
 10) 2 - 4 - 6 - 8 - Murder Maim and Mutilate... by A.S.Lilly@bnr.co.uk (Andy Lilly)
 11) Help With Robot Design by That Computer Guy <darkstar@UDel.Edu>
 12) Re: Sabmiqys by pete.burke@compudata.com (PETE BURKE)
 13) Sabmiqys by Sir George Anonymous <lcdavis@mailbox.syr.edu>
 14) TL15 12-ton Bay Laser by Steven Bonneville <bonnevil@itlabs.umn.edu>
 15) Re: Help With Robot Design by merrick@Rt66.com (Merrick Burkhardt)

----------------------------------------------------------------------

Date: Tue, 24 Oct 1995 20:30:47 GMT
From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
To: traveller@MPGN.COM
Subject: Re: Nobles
Message-ID: <112@odonovan.demon.co.uk>

In reply to Glenn's post :

I wasn't arguing against playing a noble, its just that there is no need all 
for a specific 'Noble' career. Your post shows why a 'noble' career wouldn't 
work...
> Exploring strange, new worlds for fun and profit, and then
> reporting the results to the Imperial Astrographical
> Society? Exploring more thoroughly worlds that IGS has
> already mapped and surveyed, and reporting to IAS?

Use the explorer career for a few terms with a bit of discretion about how much 
money the character gets.

> 
> Managing the fief, including establishing trade and
> diplomatic contacts with neighbors, putting down insurgents
> (one of the reasons fiefs are given is to have someone
> other than the Imperial military quash insurgencies), 
> raiding the neigbors (under the guise of putting down local 
> insurgents, maybe)?

Use a diplomat, bureaucrat or military officer. Choose leadership whenever 
possible, get paid more for it.

> 
> Attending court, whether the Emperor's or just the 
> subsector duke's, and becoming involved in -- or initiating 
> -- various intrigues to benefit one's own faction at the 
> expense of one's enemies?

Diplomat/ Undercover agent?

> 
> I think nobles have plenty of adventuring opportunities 
> just by virtue of being nobles.
> 
> --Glenn
> 
I completely agree with you on this, but look at all the possibilities you 
highlight above - could any one career address all of these? A noble career to 
cover all the different sorts of noble would have access to almost any skill 
cluster. For this reason, it makes more sense to use standard careers, but 
maybe pay them in line with the wealthy traveller career. The only real thing 
which would unify all the people described above would be a high social 
standing, and it is this, and player defined background, which would define a 
noble, not some career.

-- 
Brendan 


------------------------------

Date:          Tue, 24 Oct 1995 15:07:32 MST7
From: "Bruce Johnson" <JOHNSON@tonic.pharm.arizona.edu>
To: traveller@MPGN.COM
Subject: RE: Dark Trav
Message-ID: <1E348001045@tonic.pharm.Arizona.EDU>

Rob Says:
>
>I'll admit blowing away TEDs sounds boring, unless you like wargaming.  (Which

	Especially since the example that was mentioned in an earlier 
message mentioned destroying the planet's space defenses and power 
system...the RC High Command should crucify crews who do that...the 
whole point is removing the TED not trashing the tech.

	The next time your players do something dumb like that, punish them 
appropriately.

	But, in general I agree with Rob...there's too much emphasis on 
smashing and grabbing.

>I agree about the Reformation Coalition's morals.  We came, we saw, we
>plundered.  However, there lie the seeds for a political adventure.  (Which
>I'll write if I get some spare time.)

	Similar seeds are already there in the GDW canonic universe.  
There's a small scale rebellion currently sputtering along on 
Oriflamme, where some returning Marines took a long hard look at 
their world and asked the intelligent question: 'Just what is the 
difference between a TED and a Feudal Technocracy, anyway?'

>Question: how many people are interested in non-combat adventures within the
>Reformation Coalition?  Shalom is working on a good missing-persons adventure
>as part of his Aurora material, and I've been tinkering with the
>abovementioned political campaign (set on Aubaine).  

	I'm currently getting stuff together to run an RC-setting campaign, 
that takes place mostly in the Solomani Rim sector.  The players will 
get horribly mis-jumped deep into this unknown territory, and with a 
broke-down ship and their wits, will have to get back to the RC.  
Can't do a whole lot of giant battles when you look in your ship's 
locker and see that you have 50 rounds of ACR ammunition, two 
rifles, and a body pistol with two full clips. 

	The key to having non-combat centered adventures is to a) make 
combat really deadly and b) make the alternatives exciting and 
enjoyable.
Bruce Johnson
Information Technology/College of Pharmacy
The University of Arizona
johnson@tonic.pharm.arizona.edu 


As if this place HAD any opinions...

------------------------------

Date: Tue, 24 Oct 1995 14:08:49 -0800
From: aswfh@orion.alaska.edu (William F. Hostman)
To: traveller@MPGN.COM
Subject: THe Secret J-6 Route
Message-ID: <v01530507acb30ee6e45e@[137.229.100.51]>

The idea was that the common civil network was J-4 (XBoats) and J-2 (Type S).
The Secret J-6 route was designed to look exactly like J-4 Imperiallines
Cargo ships, so that their travel would be unnoticed. Unless, of course,
you get a good neutrino sensor fix on it as it preps for jump... which is a
little late to stop it.

Such little tidbits were the hallmark of CT and MT.

As for "Dark Traveller" -- The virus is very dangerous, and far more common
on the tables, than the text implies. In sending a group out from the RC,
they encountered Vampyre Ships 2 of 3 jumps. They died freeing a world from
the virus. Every player group I have GM'd or talked with about their TNE
experiences compares it to Vampire: the Masquerade. Vampire is about angst;
TNE just causes angst. And RSB includes Anagathic B, which is another
"dark" touch. By no means is the New Era the sweetness and light GDW wants
people to think it is.

My only real beef with the TNE rule system is that PC's are much more
damage resistant than NPC's, unless you use the optional "Shock" rule, and
then that rule says only to use it for NPC's... I haven't seen such blatent
PC=ubermenschen rules since FGU's _Space Opera_. I use the following system
to cure the combat "problem" (Note that a .22cal *CANNOT* kill an NPC
unless the "shock" rule is used).

Increase damage dice to D10's for firearms and weapons, 1d6 for -1 rated
weapons, and use the quick kill "shock" rule universally. No more charging
Machine gun nests, unless you are in Battle Dress (where the 1 point per
die leak (kinetic pass through) adds up... quickly!).

As for those suggesting I get a Classic or Mega Supplement ____:
I have CT books 1-8, Supplements 1-13, TTA, AHL, Striker, Best of JTAS,
TD11+, alien modules 1+.
For MT, I have PM, RM, IE, Ref's Companion, Rebellion Sourcebook, Survival
Margin, Hard Times, World Builder's, Starship Operators', COACC,
Vilani&Vargr, Solomani&Aslan, MTJ1 &3.
So quit telling me I need Supplement ___.

What I've been waiting for for almost a decade now is a major consolidation
of what is out, for whatever the current rules system is. TNE is the best
Rules... but the CT background won the Literature Awards....

-Wil

William F. Hostman

EMail:          ASWFH@Orion.Alaska.EDU
HomePage:      down due to access problems.

"History is the story of the life of societies; geography is the study of
what they evolved in."



------------------------------

Date: Wed, 25 Oct 1995 10:48:54 +0930
From: David.Hoey@DWNPLAZA.NCOM.nt.gov.au
To: "        -         (052)traveller(a)mpgn.com" <traveller@MPGN.COM>
Subject: Goodbye all
Message-ID: <0050000001027861000002*@MHS>


     Hello All

     It is with regret that I have to sign off from this mailing list.  My
     internet access is through work and today they noticed that I was
     subscribed to a non-work related mailing list.  This is a problem as
     the AARNET has been privatised in Australia.  We are now paying for
     each message received.

     What happened was that another person had used the traveller mailing
     list to send mail about an internet role playing group.  This message
     got stuck in our internal mailing system causing it to crash.  The
     mail administrator suggested that I unsubscribe from mailing lists to
     avoid spaming.

     I enjoyed the discussions and wish that I had more time to contribute.

     Bye all

     David Hoey
     dh0@dwnplaza.ncom.nt.gov.au

     NCOM
     The Information Technology Division of
     the Department of Transport and Works
     Northern Territory Government
     Australia

------------------------------

Date: Tue, 24 Oct 1995 21:02:31 -0500
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: Re: Fortuity fighter design
Message-ID: <199510250202.VAA06507@natasha.itlabs.umn.edu>

"Brendan O'Donovan" <Brendan@odonovan.demon.co.uk> wrote:

>Fortuity-class light fighter FF-24 & FF-25
[...]
>Displacement: 8 tons
>Config      : Sphere SL                 Tech level      :15
[...]
>        FF-25:740MJ Laser turret (Locs 6-12; Arcs:All; 4.9MW)
>
>                Short         Medium      Long          Extreme
>        750MJ   10:1/22-68    20:1/11-34  40:1/5-17     80:1/3-9
[...]

The laser looks like it is broken.  A 740 MJ laser should have over
nine displacement-tons of homopolar generators alone, which is more
than the entire fighter displaces.  I suspect that Brendan used DE
instead of IE in the calculation, reducing the HPG bank size by a
factor of five in error.  My design for the largest laser legal at
tech-15 under TL*50 came in at twelve tons with a rapid-fire 2400 Mm
range tunable lens.  I'll post the design shortly.

  Steve Bonneville
  <bonn0015@tc.umn.edu>
 


------------------------------

Date: Tue, 24 Oct 1995 19:41:36 -0400
From: "Frances A. McLaughlin" <wwnfam@pipeline.com>
To: traveller@MPGN.COM
Subject: Revised Jayhawk and attached craft
Message-ID: <199510242341.TAA01079@pipe4.nyc.pipeline.com>

Sorry for the duplicate post earlier.  Here are the revised stats for the
Jayhawk tender.  Given the revised masses for the small craft, the loaded
Jayhawk comes in at under 15*Rate and thus should be able to work at the
standard thrusts.  If this isn't right, someone please let me know. 
 
Response to RFT from Congress of Rimward States (Traveller Digest 447) 
 
 
 
Jayhawk Enforcer (Far Trader) -C 
 
General Data 
Displacement: 200 tons Hull Armor:  40 
Length:43 Meters  Volume:  2800 m^3 
Price:  MCr 98.93  Target Size:  S 
Configuration: Wedge SL Tech Level:  12 
Mass (Loaded/Empty):  2908.32/2315.1 (with Avalon Pinnace) or
2985.94/2315.1 (with Camelot Gig) 
 
All else remains as before. 
 
 
Avalon TL-12 Pinnace 
 
General Data 
Displacement: 15 tons Hull Armor:  30 
Length: 7.5 Meters  Volume:  210 m^3 
Price:  MCr 28.41  Target Size:  S 
Configuration: Sphere SL Tech Level:  12 
Mass (Loaded/Empty):  452.72/421.47 
 
Engineering Data 
Power Plant:  107 MW Fusion Power Plant (53.5 MW/hit), 1 month duration 
Jump Performance:  0 
G-rating:  3 (23.33 MW/G), Contra-Grav lifters (1.5 MW) 
G-Turns: 30.86 , 1.458 m^3 each 
Maint:  17.86 
 
Electronics 
Computer: 2xTL-12 Model St (.4 MW ea.) 
Commo:   1000 AU maser (inf, .6 MW) 
Avionics:  TL-8+ Avionics, TL 10+ Terrain following avionics 
Sensors:  Passive EMS fixed array 60,000 km (2 hex, .06 MW), Active EMS
300,000 (10 hex, 27.5 MW) 
Controls:  1 x Workstation 
 
Armament:  1 x TL-12 180 Mj Laser Lance (Loc: 1,4,5;  Arcs: 1) 
 
Short  Med  Long  Ext 
4:1/11-34 8:1/9-29 16:1/5-15 32:1/2-7 
 
(left out of prior model) 
USL Grapples for 4 missiles 
 
Accomodations 
Life Support:  Basic (.021 MW), Grav Compensators(3 G;  1.05 MW) 
Crew:  1 x Pilot/Gunner 
Crew Accomodations:  1 workstation  
Cargo:  None 
Air Locks: 1 hatch 
 
Notes 
Laser is fixed forward-firing mount 
 
 
The redesigned Avalon Class (thanks Merrick :) ) is no longer designated a
fighter due to it's pitiful acceleration, and is now known as a pinnace. 
The grapples and 4 missiles were factored into the original design and are
place now. 
 
Camelot TL-12 Gig (PAW) 
 
General Data 
Displacement: 20 tons Hull Armor:  30 
Length: 16 Meters  Volume:  280 m^3 
Price:  MCr 35.20  Target Size:  S 
Configuration:Cylinder SL Tech Level:  12 
Mass (Loaded/Empty):  530.34/527.37 
 
Engineering Data 
Power Plant:  120 MW Fusion Power Plant (40 MW/hit), 1 month duration 
Jump Performance:  0 
G-rating:  3 (26.67 MW/G) 
G-Turns: 24.6 , 1.67 m^3 each 
Maint:  26.52 
 
Electronics 
Computer: 2xTL-12 Model St (.4 MW ea.) 
Commo:   1000 AU maser (inf, .6 MW) 
Avionics:  TL-8+ Avionics, TL 10+ Terrain following avionics 
Sensors:  Passive EMS fixed array 60,000 km (2 hex, .06 MW), Active EMS
180,000 (6 hex, 20MW) 
Controls:  2 x Workstation 
 
Armament:  1 x TL-12 256 Mj N-PAW (Loc: 1-20;  Arcs: 1),  
Short  Med  Long  Ext 
1:100  2:50  4:25  8:13 
 
Accomodations 
Life Support:  Basic (.028 MW), Grav Compensators(3 G;  1.4 MW) 
Crew:  1 x Pilot 1 x Gunner 
Crew Accomodations:  2 x workstation  
Cargo:  None 
Air Locks: 1 hatch 
 
Notes 
N-PAW is a spinal mount weapon 
 
 
Another companion vessel to the Jayhawk Enforcer, the Camelot Gig carries a
fairly substantial, if short-ranged punch to take on heavier vessels.  The
Particle Accelerator spinal mount will provide a nasty surprise to
predatory vessels. 
 
The redesigned Camelot loses it's Contra-Grav and reduces it's AEMS to
180,000km and the hull goes from AF to SL in order to accomodate the
corrected acceleration.  It also loses it's missile capablility. 
 
Note that the cost of the Enforcer plus Avalon comes in at MCr 131.28 while
the Enforcer plus Camelot is MCr 134.93 (no standard discount factored in).
 The listed price of the Jayhawk is MCr 57.50 (presumed to be 80%
discounted price).  200% of the prototype Jayhawk cost = MCr 143.75.  Thus
the Enforcer plus one of either small craft comes in at below 200% of base.

 
 
William Nourse 

------------------------------

Date: Tue, 24 Oct 1995 23:29:26 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Fortuity fighter design
Message-ID: <9510250529.AA15461@Rt66.com>

Howdy,
 
> "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk> wrote:
> 
> The laser looks like it is broken.  A 740 MJ laser should have over
> nine displacement-tons of homopolar generators alone, which is more
> than the entire fighter displaces.  I suspect that Brendan used DE
> instead of IE in the calculation, reducing the HPG bank size by a
> factor of five in error.  My design for the largest laser legal at
> tech-15 under TL*50 came in at twelve tons with a rapid-fire 2400 Mm
> range tunable lens.  I'll post the design shortly.

If the laser isn't grav focused the HPG is only 30.8kl.

-Merrick

------------------------------

Date: Wed, 25 Oct 1995 14:49:23 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: Design & Notes - 700 Mj Laser turret
Message-ID: <9510250647.AA06727@phq1002.wapol.gov.au>

A quick laser design for a 700 Mj Laser barbette (I chose 700 Mj mainly
because of the optional house rule limiting laser discharge energy to TL x
50...700 Mj is the largest TL 14 laser that can be built.  I've also
included the design notes, for anyone new to FF&S (they don't take up too
much space).

TL-14 700Mj Laser Barbette (X-ray, trainable, grav-focused)

1/ Tech Level:  14

2/ Gravitic focusing present

3/ Focal Array:  4.5m diameter

4/ Discharge energy = 700 Mj
   Input energy = 700 / 0.2 (for grav-focussed lasers)
   Heavy focal array (shipborne laser)
   X-ray laser       (ditto, no requirement for atmospheric use)
   Trainable         (turret / barbette mount)
   SA = 15.91 m^2
   V  = 11.13 m^3
   M  = 11.13 m^3
   P  = MCr 2.227

5/ Performance
   FA diameter = 4.5m = 45dm
   F (focal value) = (5D)^2 = 50625
   R (maximum range) = F/10 * Range factor
                     = 5.062 x 10^9 km (a bloody long way)

6/ Beam Pointer:  300,000km (10 hexes) range
   V = 6m^3
   M = 6t
   P = MCr0.6

   Weapon short range = 10 hexes

7/ Damage:  DV = 2.5*(I^0.5)
   I = DE(1/R^2), where R = laser actual range/base range
   Since range is greater than the laser's base range for all ranges, I = DE
   (if R < 1 then R = 1)

   STF, DV = 2.5*(DE^0.5)
           = 66

   Penetration rating:  IPR = (I^0.5)*0.8
   i.e. IPR = (DE^0.5)*0.8
            = 21
   STF, PR = 1/21

8/ Power source and ROF

   TL-14 Homopolar Generator, 3500 Mj capacity
   V = 140 m^3
   M = 280 t
   P = MCr 1.4

   Power requirements:  ROF  10 = 19.44 MW
                        ROF  50 = 97.22 MW
                        ROF 100 = 194.4 MW

Summary:

TL-14 700 Mj Laser barbette (X-ray, grav focused, trainable)

Volume = 157.13 m^3
Surface area = 15,91 m^2
Mass = 297.13 t
Price = MCr 4.227
Power = 19.44 MW (97.22 MW ROF 50, 194.4 MW ROF 100)

Damage   10:1/21-66 20:1/21-66 40:1/21-66 80:1/21-66

NB:  This weapon does NOT fit into a standard barbette mount.


Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date: Wed, 25 Oct 1995 17:20:11 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: TL-14 7500 Mj Meson Gun + notes
Message-ID: <9510250918.AA13903@phq1002.wapol.gov.au>

As with the laser barbette, I've included the design notes to aid anyone new
to FF&S (hope it helps).

TL-14 7500 Mj Meson Gun (spinal mount)

1/ Length = 180m (arbitrary figure, this will fit on a 4000 t Open Frame,
8000 t 
                  Needle or 20000t Wedge)

2/ Discharge Energy = 7500 Mj (again arbitrary...)

3/ a) Effective length = 180 x 1.2 = 216 m
   b) Tunnel volume    = 13,500 m^3
   c) cross sectional  = 75 m^2
      (bore size       = 9.77 m)
   d) mass             = 8100 t
   e) price            = MCr 1350

4/ Effective range     = 216,000 km

5/ Beam pointer:  210,000 km (7 hexes) 
   Weapon short range = 210,000 km
   V = 4.2 m^3, M = 4.2 t, P = MCr 0.42

6/ Damage: DV = 5*(I^0.5)
            I = DE/(R/EL)^2 (round (R/EL)^2 to nearest 0.5

   Short range:  I = 7500/(210/216)^2 = 7500/1 = 7500
                DV = 433
   Med. range :  I = 7500/(420/216)^2 = 7500/4 (3.78 rounds to 4) = 1875
                DV = 216
   Long range :  I = 7500/(840/216)^2 = 7500/15 (15.12 rounds to 15) = 500
                DV = 112
   Extr. range:  I = 7500/(1680/216)^2 = 7500/60.5 (60.49 rounds to 65) = 124
                DV = 56

7/ a) Input energy = 7500/0.2 = 37500 Mj
   b) Homopolar generator (37500 Mj capacity)
      V = 1500 m^3, M = 3000 t, P = MCr 15
   d) Power requirements:
      ROF  10 = 208.3 MW
      ROF  50 = 1041 MW
      ROF 100 = 2083 MW

8/ Crew = (tunnel volume / 100) * control point multiplier
        = 13500/100 * 0.25 (CPM @ TL-14)
        = 34 (to nearest 1)
   
   34 x Crew workstations
   V = 238 m^3, M = 6.8 t, P = MCr0.068

Summary:

TL-14 7500 Mj Meson Gun (Spinal Mount)

V = 15242.2 m^3         Power:  ROF  10 = 208.3 MW
M = 11111.0 t                   ROF  50 = 1041 MW   
P = MCr 1357.088                ROF 100 = 2083 MW

Damage = 7:433 14:216 28:112 56:56

The Model 75M3 Meson Gun is probably the smallest spinal weapon found in
line-of-battle ships in the Solomani Navy.  The 75M3 is installed in (among
others) the 8000 t Diaz Class Auxilliary/Light Cruiser, as well as the 15000
t Moglichen Class Light Cruiser.  The weapon has also been adapted for use
in deep site planetary defense batteries.  
Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date: Wed, 25 Oct 1995 10:40:50 +0100
From: A.S.Lilly@bnr.co.uk (Andy Lilly)
To: traveller@MPGN.COM
Subject: 2 - 4 - 6 - 8 - Murder Maim and Mutilate...
Message-ID: <199510250957.FAA23687@Mithril.MPGN.COM>

In TML461, Rob Prior refers to the spate of TED-destruction which seem to be
the primary source of RC adventures. Well, hopefully the next issue of the
Traveller Chronicle will have an adventure that pleases both sides of this
discussion... assuming I get the d*mned thing written...

Andy


------------------------------

Date: Wed, 25 Oct 1995 10:52:58 -0400
From: That Computer Guy <darkstar@UDel.Edu>
To: traveller@MPGN.COM
Subject: Help With Robot Design
Message-ID: <199510251452.KAA07289@chopin.udel.edu>


So here I am hacking up my FFS design du jour.  I'm creating that
anthopoid robot I've always been meaning to get around to.  Well, it's
all good and he seems funky and fine.

Alas, but wait, I've got some problems (suh-prize, suh-prize,
suh-prize).  I'm looking at my design and I'm wondering why the hell
he's so heavy.  At .1kl he masses 20.130 tonnes.  Then I look at the
design.  My god!  Two .01 kl arms mass 20 tonnes!  What?!?

Am I misreading this or what.  Now the rules state that arms mass in
kilograms, 20 times their weight in liters.  This is 100 times as heavy
as any form of suspension and their transmission.  Should this rule be
20 times their weight in kiloliters?  This would bring it back in line
with the other peripherals.

Alas, it was late and I was too tired to reverse engineer their sample
robots (I wish they included an example).

If anyone can shed some light on this, I'd really appreciate it.

And while I'm here, has anyone heard from Loren or Dave or anyone else
from GDW?  I haven't seen them post anything here for quite a while,
and I sent a letter to gdw.support@genie.geis.com a while back, but
never got any sort of response.

Oh well, as always, thanks in advance...

        --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Wed, 25 Oct 95 10:12:00 -0400
From: pete.burke@compudata.com (PETE BURKE)
To: traveller@MPGN.COM
Subject: Re: Sabmiqys
Message-ID: <8B3B264.01F406345F.uuout@compudata.com>


TT> It seems that prototype Vincennes TL17 might replace the hard to get
TT> technology
TT> from this planet (assuming Sabmiqys got blown to pieces in the war -
TT> finding out could be an interesting adventure).

I doubt very highly that Sabmiqys was affected by the war. I don't think 
even the Virus would have touched them because their technology is so 
weird.

 * RM 1.3 01608 * RoboMail -- The next generation QWK compatible reader!

------------------------------

Date: Wed, 25 Oct 1995 11:25:53 -0400 (EDT)
From: Sir George Anonymous <lcdavis@mailbox.syr.edu>
To: traveller@MPGN.COM
Subject: Sabmiqys
Message-ID: <Pine.SUN.3.91.951025111127.4172A-100000@kong.syr.edu>



> Date: Mon, 23 Oct 1995 09:58:59 GMT
> From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
> Subject: Vincennes & TL17

> reference in the MT referee's companion:
> 'Tech levels over 16 are alomst never encountered in the Megatraveller universe 
> except as artifact tech levels. There is only one exception to this in the 
> entire Imperium: Sabmiqys (Antares 2117). Sabmiqys possesses an active, 
> developingtech 17 culture, but because of social reasons the population of 
> Sabmiqys is planetbound. Their space transport tech level is 8, they are 
> without jumpdrive........'
> It seems that prototype Vincennes TL17 might replace the hard to get technology 
> from this planet (assuming Sabmiqys got blown to pieces in the war - finding 
> out could be an interesting adventure). 

IIRC, Sabmiqys was given a write-up in Challenge #28.  The original 
inhabitants were all killed by a (biological) virus brought back on a 
ship that had been exploring a nearby solar system.  They left behind a 
society of androids who determined that anything from beyond their system 
was too dangerous and too unimportant to study.  This explains why the space 
transport TL is 8.  Also, these androids became highly xenophobic and 
the system was coded as a red zone, so their technology was never 
exported.  Of course, I haven't looked at the article in several years so 
I am a bit fuzzy on the details.

Even though it would be extremely poetic to have the Sabmiqys androids 
killed of by Virus, I somehow think (hope) they would be able to withstand 
the onslaught.


Later,



>>>  Sir George Anonymous  <<<

**************************************************************************
**                                                                      **
**  The Imperium is not a supernatural force.  The Imperium is not an   **
**  exhibit in a museum.  The Imperium is us.  And the Imperium isn't   **
**  over until we say it's over.  - Norris Aella Aledon 1125            **
**                                                                      **
**************************************************************************

------------------------------

Date: Wed, 25 Oct 1995 12:15:13 -0500
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: TL15 12-ton Bay Laser
Message-ID: <199510251715.MAA07717@natasha.itlabs.umn.edu>


730 MJ TL15 12-ton rapid-fire bay laser
---------------------------------------
Volume:      168 kL
Mass:        289.3 tons
Power:        20.3 MW normal, 1622 MW at ROF-800 (-5)
Price:     MCr 7.696
Crew:          1
Surface Area: 36 square meters
10:1/22-68  20:1/22-68  40:1/22-68  80:1/22-68

This is nearly the largest laser permitted by the unofficial 
laser DE limit of TL*50 MJ.  A twelve-ton "double barbette"
bay has a length of 8 meters and a width of 4.5 meters.

(I went with this size because there is little difference between
a 750 MJ laser and a 730 MJ laser, and this size is easier for
ship designers to work with.) 

The laser has a standard 2.6 meter tunable lens with an effective 
range of 2400 Mm, reinforced to handle rates of fire of up to one 
shot every 2.5 seconds.  It is nearly able to penetrate an armor
value of 1500 at all ranges.  It can penetrate AV 1000 and still
do appreciable damage.  

In theory, the maximum laser bay could be reduced to ten tons by
using x-ray laser lenses or removing the rapid-fire capability, 
or with shorter-range beam pointers.  Just over nine displacement-
tons are required for homopolar generators, ten cubic meters for
the workstation and beam pointer, and the rest is trainable lens.

  Steve Bonneville
  <bonn0015@tc.umn.edu>


------------------------------

Date: Wed, 25 Oct 1995 11:28:47 -0600 (MDT)
From: merrick@Rt66.com (Merrick Burkhardt)
To: traveller@MPGN.COM
Subject: Re: Help With Robot Design
Message-ID: <9510251728.AA21788@Rt66.com>

Hi,
 
> Alas, but wait, I've got some problems (suh-prize, suh-prize,
> suh-prize).  I'm looking at my design and I'm wondering why the hell
> he's so heavy.  At .1kl he masses 20.130 tonnes.  Then I look at the
> design.  My god!  Two .01 kl arms mass 20 tonnes!  What?!?
> 
> Am I misreading this or what.  Now the rules state that arms mass in
> kilograms, 20 times their weight in liters.  This is 100 times as heavy

So a 0.01 kl arm is 10 liters, that's 200kg or 0.2 tonnes.

Still heavy, but you're off by 2 orders of magnitude.

-Merrick

------------------------------

End of TRAVELLER Digest 462
***************************
